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Works
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Studio
Team
Career
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Cinematic Trailers
Storyboarding
Concept art & Key art
Character, Props & Creature design
Modeling & Lookdev & Rigging
Pre-visualisations, Motion Capture & 3D Animation
CFX & FX
Light & Compositing
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In-game Cutscenes
Unreal Engines, Unity, Proprietary Engines
Metahuman Animator
Previz, Layout, Animation
Real-time cloth & hair simulation
Real- time FX (Blender, Niagara, Ember Gen)
Lighting & render (Lumens & Path-tracing)
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Motion Capture
Talents casting
Performance Capture
Props making (Guns, Swords & Vehicles)
Facial Capture (Faceware, Metahuman)
3D Scanning
Virtual Camera
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