CAREER OPPORTUNITIES

Character FX

Role and Responsibilities

  • The Groom/CFX Artist is responsible for creating high quality hair, fur, feathers for characters and character-related 3D assets in a photorealistic or stylized manner for game cinematic projects.
  • Build and manage hair, fur, feathers dynamic rigs for simulations.
  • Good understanding of hair physics and movement for hair and fur simulations.
  • Complete character FX work on a shot-per-shot basis.
  • Check for and fix penetration and intersection problems.
  • Work well in a team in an efficient and timely manner, and keep to the production schedule.
  • Be creative and proactive in problem solving technical issues with all relevant department tools, suggesting improvements and optimizations if/when necessary.
  • Ability to work in a fast-paced environment and work under pressure to meet tight deadlines and rapid turnaround times.
  • High-level attention to detail.

Requirements

  • 2+ years of professional experience as a 3D artist or in a related job.
  • Background with Arts, Diploma or self-taught.
  • Strong knowledge of artistic anatomy.
  • Strong technical skills.
  • Knowledge of Maya, Xgen, Yeti, Unreal Engine and zbrush.
  • Experienced with Maya’s nHair system workflow.

Role and Responsibilities

  • The ClothSim/CFX Artist is responsible for creating high quality cloth sim for characters and character-related 3D assets in a photorealistic or stylized manner for game cinematic projects.
  • Create a cloth rig and dynamic rig for simulations.
  • Good understanding of cloth physics and movement for cloth simulations.
  • Good understanding of hard surface movement for dynamic simulation. (exp : chain, wire and accessories).
  • Complete character FX work on a shot-per-shot basis.
  • Check for and fix penetration and intersection problems.
  • Work well in a team in an efficient and timely manner, and keep to the production schedule.
  • Be creative and proactive in problem solving technical issues with all relevant department tools, suggesting improvements and optimizations if/when necessary.
  • Ability to work in a fast-paced environment and work under pressure to meet tight deadlines and rapid turnaround times.
  • High-level attention to detail.

Requirements

  • 1+ years of professional experience as a 3D artist or in a related job.
  • Background with Arts, Diploma or self-taught.
  • Strong knowledge of artistic anatomy.
  • Strong technical skills.
  • Knowledge of Maya, Qualoth, Houdini, and Unreal Engine.
  • Experienced with Maya’s nCloth system workflow.
Animation

Role and Responsibilities

  • Understanding the basic animation principles skill.
  • Understanding the animation needs of the project and the client.
  • Familiarity with industry-standard animation software (Adobe after effect, Autodesk Maya).
  • Ability to work well in team environment.
  • Open to feedback and actively seeks improvement.
  • Clear communication skill for understanding and implementing feedback.

Role and Responsibilities

  • Ability solve basic animation-related challenges.
  • Adaptable and open to learning new techniques.
  • Ability to troubleshoot and resolve issues independently.

Requirements

  • 2+ years of professional experience as a 3D artist or in a related job.

Role and Responsibilities

  • Expertise in advanced animation techniques and principles.
  • Contributes significantly to the creative direction of projects.
  • Provides guidance and mentorship to junior and mid.

Requirements

  • 4+ years of professional experience as a 3D artist or in a related job.

APPLICATION FORM Join us. We welcome you to be one of our Glowers!

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